Title: Abyssal
Developed in: Unreal 4
Timeline: 4 months
Role: Programmer

Abyssal is an underwater-steampunk themed 3D on-rails shooter. The player controls a mighty submarine that attempts to answer the call of a distress signal from behind enemy lines. The player uses the submarine’s weapons and maneuverability to overcome enemies and obstacles.

Out of fifteen people on the team I was one of the three programmers. I was in charge of HUD functionality, saving high score and passwords and many other smaller tasks. This was done in Unreal 4. These are some blueprints I worked on.